The Global StarCraft 2 League Finals just ended, an absolutely amazing series swinging both ways. Cho “Maru” Seong Ju attempted to take the three-peat in GSL events for the year. While Jun “TY” Tae Yang tried to finally win a tournament in Korea. Both players played out of their minds. The only constant was that Maru Proxied five out of the seven matches. Before the matches were played there were some player interviews in which TY and Maru got to play mind games with each other.
Game one we heard roars from the crowd, seeing Maru’s first two SCVs move out to build two barracks across the map. TY being the innovator he is, halts it after finding it. TY was originally known as the Terran who figured out how to beat proxy builds. He built two Hellions and his own Reapers to counter Maru’s Reapers. Since Maru’s proxy fell flat he fell behind. After a few minutes of minor micro plays, TY eventually wins out the first map, Catalyst.
Roars were heard again as the second game started, seeing Maru proxy yet again. This time he goes for a quick Reactored Factory to pump out double Cyclones. TY built a wall inside his base to help detour Maru’s Cyclones as he built up his own. Maru’s early rush did little damage causes TY to keep up economically. The two traded some blows until TY came out on top with a superior air army and a drop into Maru’s main. On Dreamcatcher TY moves on 2-0 over Maru.
The third game was played on 16-Bit. This map is notorious for long and drawn out Macro games. Sure enough, the Lion of a crowd reacted to Maru Proxying for the third game in a row. This time the Reapers did a lot more damage, giving Maru a lead he hadn’t found in the last two games. Maru finally got far enough ahead to brute force TY into submission. Maru’s Ravens landed some important Interference Matrixes on TY’s defending Siege Tanks. The ten-minute game takes away from the reputation 16-Bit has and gives Maru his first win of the series.
Lost and Found is another map renowned for its Macro based games. Even though it’s the fourth time in a row, Maru Proxys. However, TY does a Proxy of his own, sending a Liberator to Maru’s open base. This threatens the economy and slows down Maru’s Macro. This game went on for almost thirty minutes. TY began to make Battlecruisers, Maru responded by making his own, and even making more and hiding them to catch TY off guard. Maru tied the series in game four.
Once game five began on Blueshift, the series started to get intense. Maru didn’t set up a Proxy and lost his starting push to one Widow Mine. After seven minutes of small jabs back and forth, TY pushed with a small army that had superior air unit numbers and killed the worker count of Maru. Normally in this event, the defender Maru has an advantage because of the forces the attacker loses. So, Maru pushed up with all the units he could muster to try and beat out TY. After TY defended, it became apparent that he wouldn’t win and gg’s putting TY at match point.
The map for game six was Acid Plant, it is a bit of a smaller LaF with the same potential for a Macro game. Maru Proxies for the last time in the series and got enough damage done to keep TY from attacking early. This game was set up to be a repeat of game four. TY was caught off guard, however, during a counter-attack and Maru crushed half of his army without taking any losses. Not a very exciting game, but ultimately it set up for the intensity of the seventh and final match of the series.
No Proxies were set up on GSL Atlas, seeing as it is a four-player map that is arguably the best idea. However, Maru did go for a two-base all-in build. At five minutes thirty seconds, Maru threw his forces at TY’s base. TY pulled all of his SCVs to help defend against the siege tanks Maru set up on the outside of TY’s base. After an extremely short fight that felt like forever, Maru barely came out ahead with enough pressure to knock out TY and take home his third GSL Code S championship, making him the first player to ever sweep all three in one year.
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