Epic Games has been outspoken that they will not allow Fortnite to become dull. It seems every two to three weeks they release a massive update. This week they’ve made significant changes to the game with patch 5.20. Epic doesn’t want to be like PlayerUnknown’s Battlegrounds, a game that hasn’t changed in a meaningful way in some time, and they continue to be successful with the changes they’ve made. Epic Games loves to listen to the Fortnite community and makes changes based on their suggestions. Let’s find out what improvements Epic made with patch 5.20.
New limited time mode: Steady Storm
The Fortnite community has always complained to Epic about their regular Battle Royale being slow paced and at times boring. In response, Epic Games has added the new game mode: “Steady Storm.” The mode is incredibly fast-paced and offers a storm that moves towards the middle of the stage at a constant pace. This forces players to move quickly. Epic had this to say about the new mode:
“This Storm waits for no player and there are no safe zones. Stay aware of the map and keep moving to the center of the circle in the Steady Storm.”
Weapons and items:
A new double barrel shotgun has been added to the game. The new weapon comes in both legendary and epic variations. The shotgun allows the player to blast two quick shots in quick succession. With a lot of the Fortnite community criticizing the current meta of the game being mainly SMG-based, the new weapon is sure to push the meta back towards shotguns.
It already has a lot of players very excited on social media:
Gameplay and bug fixes:
Many players in Fortnite were using what was called ‘crouch peaking’ to shoot other players without leaving themselves exposed. It appears Epic viewed this as something unfair and has added a delay to shooting until the player is completely out of the crouch position. Other bug fixes include:
- Player placed map markers will no longer glitch out the screen.
- Audio for an incoming rocket will properly play now.
- Players will no longer hear footsteps immediately after killing an opponent.
- The ATK for Golf Carts is now back in the game.
- Reset to Default will now properly reset keys to the default values.
- Changing input options will show a confirmation message if replacing a current input bind.
- Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
- Fixed an issue that could cause multiple selection boxes to appear when using a controller.
- Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
- Non-English audio device names in the audio settings menu will now display correctly.
- Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
- The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
- The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
- Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
- The keyboard ‘key’ hotkey background has been updated to increase legibility.
- Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.